KAZUYA TAKES STAGE

INFORMATION

The successor to the last succesful cookout, this update provides another batch of content, with a focus on improving old heroes. However we can't fully resist creating new heroes, so this patch also introduced the new strength hero: Kazuya Mishima.

GENERAL CHANGES

Bans should be enabled, get those pesky broken champs out of your games!

NEW HEROES

KAZUYA MISHIMA: NEW HERO

Kazuya seeks to conquer, this thirst has lead him to the Poelsemix arena. Will he once again be able throw his foes into a ravine?


ELECTRIC WIND GOD FIST: ACTIVE ABILITY


Kazuya delivers a lightning uppercut, dealing damage and briefly knocks up the enemy.


SPINNING DEMON: ACTIVE ABILITY


Kazuya delivers a swift spinning kick while dashing forward.


REVERSE NECK THROW: ACTIVE ABILITY


Kazuya throws the enemy behind him


RAGE/FURY: PASSIVE ABILITY


Kazuyas passive is split into 2 parts: Rage and Fury. Rage: While low enough on hp, Kazuya gains increased attack damage and spell damage. Fury: Kazuyas abilities requires fury, this is gained over time and by attacking, fury gain is increased while raged.


INFERNO: ULTIMATE ABILITY


Kazuya transforms into a demon and shoots a deadly laser, dealing heavy damage to enemies in its path. Kazuya will stay in demon form if the laser kills any hero.


SCEPTER EFFECT


Kazuya always stays in demon form after using inferno.



BALANCE CHANGES

Hero major changes


BRIAN: REWRITE COMPLETED

  • Base health 750 -> 700

Dakke-dak: IMPROVEMENTS


  • Radius 800 -> 700/800/900
  • New level 25 talent: +150 radius
  • New level 25 talent: -0.05 tickrate

RED CECIL: IMPROVEMENTS


  • Visuals updated
  • Now actually applies its debuff lol
  • Mana cost 100 -> 100/95/90/95
  • Slow -> -20/-30/-40/-50 -> -20/-25/-30/-35 (This didnt even work before so its kind of a buff lol)
  • Attack damage reduction -> -20/-30/-40/-50 -> -20/-25/-30/-35 (also kind of a buff lol)
  • Debuff duration -> 5 -> 2.5/3/3.5/4 (Also buff)
  • New level 15 talent: Also ignites the enemy for 65 damage every 0.5s
  • New level 20 talent: +2 duration

BUND A MOKAI: IMPROVEMENTS


  • Slightly updated visuals
  • The taunt part is now part of a level 15 talent
  • duration 3/4/5/6 -> 4/4.5/5/5.5
  • Miss chance 10 -> 40/35/30/25
  • mana cost 50 -> 80/70/60/50
  • strength 20/40/60/90 -> 30/55/80/105
  • No longer able to taunt magic immune or invulnereable enemies
  • New level 10 talent: Removes miss chance
  • New level 20 talent: +1.5 duration

CAROLINE WOZNIAKI: REWRITE COMPLETED

  • New particles effects

Swap sides: MINOR REWORK


  • No longer requires channeling, will auto swap after delay
  • Range 500/750/1000/1250 -> 800/950/1100/1250
  • Cast time 0.3 -> 1.25/1/0.75/0.5
  • Mana cost 100 -> 60
  • New level 10 talent: cast time -0.5s

Crossfitter btw: REWORK


Crossfitter btw will now randomly allocate 25/50/75/100 points randomly between ad, as, str, agi, giving 1 stat per point allocated. Rerolls every 10 seconds

  • New level 20 talent: +50 points to allocate
  • New level 15 talent: can now also roll base attack rate reduction (-0.01 per point allocated)

Smash!: IMPROVEMENTS


  • Now a toggle instead of weird auto cast
  • Provides 25/50/75/100 attack range while active
  • Damage 65/85/105/125 -> 45/65/85/105
  • Stun chance: 20% -> 10/15/20/25%
  • New level 10 talent: +15% stun chance
  • New level 15 talent: +75 attack range
  • New level 25 talent: -35 mana cost

Matchpoint!: IMPROVEMENTS


  • Charge time 1 -> 1.5
  • Now aimable
  • Now only able to hit one target
  • Vision provided by the shot greatly increased
  • Now requires full charge, damage therefore also no longer scales with charge time
  • Range 2600 -> 2000/2300/2600
  • New level 20 talent: +400 damage
  • New level 25 talent: Now pierces like before

NEW SCEPTER EFFECT


Now shoots 3 balls as a classical triple spread

KROGH


HA GAY!: IMPROVEMENTS


  • New visuals
  • Range 800 -> 700/775/850/925
  • Mana cost 100/110/120/130 -> 100/95/90/85
  • Cooldown 20 -> 20/18/16/14
  • Now provides vision of the target for the duration
  • New level 20 talent: Now also applies emasculation (Strength -40)
  • New level 10 talent: +1s duration

HARALD BLĂ…TAND: REWRITE COMPLETED

  • New model

Wrath of Thor: IMPROVEMENTS


  • No longer gives true sight of the target (will still damage invis units)
  • Range 700 -> 600/650/700/750
  • New level 25 talent: Now stuns for 1.5 seconds
  • New level 25 talent: Also hits the next closest enemy

Runesten: IMPROVEMENTS


  • New visuals
  • Cast range 875 -> 800
  • Cooldown 12/9/6/3 -> 15/14/13/12
  • Runesten duration -> 15 -> 6/7/8/9
  • Aura radius 600 -> 500/550/600/650
  • Aura damage 30 -> 20/25/30/35
  • Aura movement speed 10 -> 15/18/21/24
  • Aura attack speed 30 -> 25/30/35/40
  • New level 10 talent: +300 aura radius
  • New level 10 talent: +3 runesten duration

Convert to christianity: IMPROVEMENTS


  • Now targeted (600 range), meaning it can be cast on friendly heroes, if we ever add a team mode (otherwise your enemy Lars Lykke is gonna like this)
  • Duration 7/8/9/10 -> 5/5.5/6/6.5
  • New level 15 talent: +2 duration
  • New level 15 talent: Grants AOE protection around the protected to all friendly non-heroes (300 aura range)

Viking army: IMPROVEMENTS


  • New level 20 talent: +2 warriors
  • New level 20 talent: +2 rangers

NEW SCEPTER EFFECT


Viking army now spawns 3/5/7 viking mages aswell


Hero minor changes

  • Nissan: Now an agility hero, base stats changed a bit to match this
  • Teemo: Now the new universal type, base stats changed a bit to match
  • Urgot: Now the new universal type, base stats changed a bit to match
  • Kim Larsen: Now the new universal type, base stats changed a bit to match
  • Kaj: base stats buffed a bit
  • Shadow: flyby attack: damage greatly nerfed
  • Shadow: aerial assault: cooldown 120/110/100 -> 45/40/35
  • Intruder: sniper: cooldown 100/95/90 -> 40
  • Intruder: base abilities: mana cost previous -> 70/60/50/40
  • Mette: Mink: interval 15 -> 12
  • Shimakaze: damage nerfed on ult and dangerous sea, ult now magical instead of pure
  • Lars lykke: fadbamse: duration 5/6/7/8 -> 5, damage buffed to compensate
  • Kaj: Rap: Damage and knockup duration nerfed
  • Kaj: Succ: Range nerfed
  • Kaj: Andrea: gatling fire damage buffed 11/17/23 -> 13/19/25
  • Kaj: Popcorn: range nerfed early, duration nerfed
  • Kaj: talents nerfed


BUG FIXES AND OTHER CHANGES

Bugfixes

  • Skattevæsenet attackspeed now works
  • Intruder range fixed


Other changes

  • Huge dota update came out the same day as this patch, we have to tried to restore poelsemix as quick as possible however
  • Standard dota guides disabled
  • Double damage rune disabled, all other formerly disabled are enabled now (maybe except the 2 new ones)
  • More tooltip clarity here and there

MIDPATCH HOTFIXES

  • Nissan now universal hero, base stats changed to match, hero size changed, runover duration nerfed, weird new ogre magi passive removed lol, runover cooldown increased slightly, runover actually deals physical damage now as intended instead of magical
  • Mossel sounds volume lowered
  • Urgot nerfed across the board, q and e now actually deals physical damage, some bugs fixes, his aghs (which has always existed lol) is now visible