Welcome to the biggest patch in Poelsemix history!
4 new heroes!
Almost every old hero has been massively improved.
A new main gamemode (3v3v3v3)
Plenty of new items and balance changes
GENERAL CHANGES
NEW 3v3v3v3 GAMEMODE MAP: This will be the main gamemade moving forward, the map is still in progress, major objectives will come to this gamemode in a later patch.
Objectives:
A minion camp will spawn each of the outer islands. Slay them before they dissappear (at 5m) for a great gold/xp reward.
Are you a free-for-all fan? Don't worry, the old map will still be supported and all hero designs will always support playing them solo.
Timecycle rate increased from 1 -> 5 (Day/Night shifts 5 times as fast)
Movement speed limit have been removed from all, go fast!
Base armor and movement speed have been adjusted for almost all heroes
NEW HEROES
MIYAMOTO MUSASHI: NEW HERO
Musashi has been following the way of the warrior for his whole life. Now that path has lead him to the Poelsemix arena, will he be able to master it?
PATH OF EARTH (地の道): ACTIVE ABILITY
Musashi makes use of his surroundings, slaming his sword into the ground in front of him, enemies hit by the impact take damage and are slowed.
PATH OF FIRE (火の道): ACTIVE ABILITY
Musashi lights his inner fire, dealing a series of rapid slashes in front of him, dealing physical damage while applying a stacking burn.
PATH OF WIND (風の道): ACTIVE ABILITY
Musashi lets the wind carry him, dashing in the target direction, gaining bonus movement speed afterwards.
PATH OF WATER (水の道): PASSIVE ABILITY
Musashi flows like water, providing a chance to counter any attack in range, dealing his own basic attack damage back.
SCEPTER EFFECT
Path of water now hits all enemies in attack range
PATH OF VOID (空の道): ULTIMATE ABILITY
Musashi empties his mind, becoming invulnerable while charging his most powerful slash.
THE SLAPPER: NEW HERO
Nightclubs, TV-stations, Tokyo, Slapscape, hell, the gym. It is hard to name a place, where the Slapper has never been on a slapping spree. Now he is aiming to add the Poelsemix Arena to that list.
POWER SLAP: ACTIVE ABILITY
The Slapper calls forth a hand from the ground, dealing damage and knocking up those hit.
DEFLECTOR PALM: PASSIVE ABILITY
The Slapper will deflect attacks with an orb of Rammusteinu energy.
SLAP CITY: ACTIVE ABILITY
The Slapper attacks swiftly for a short duration, dealing extra damage.
BUM HUNTER: PASSIVE ABILITY
The Slapper deals extra damage when attacking from behind.
RAMMUSTEINU: ULTIMATE ABILITY
The Slapper transforms into Rammusteinu, granting increased range, magic damage on hit and healing on hit.
SCEPTER EFFECT
Casts power slap on all enemies in range when transforming into Rammusteinu.
DRONNING MARGRETHE II: NEW HERO
Her majesty, the former Queen of Denmark. As always, she is accompanied by her royal guard. She recently abdicated the throne of Denmark, so that she could join the battle for the throne of Poelsemix instead!
CHARGE!: ACTIVE ABILITY
Margrethe orders her livgarde to charge into an enemy, dealing damage on impact.
LIVGARDEN: ACTIVE ABILITY
Summon a trusted livgarde knight. The knights damage and health scales with Margrethes.
GUD BEVARE DANMARK: ACTIVE ABILITY
Margrethe heals herself and allies around her. Scales with intellect.
SCEPTER EFFECT
Gud bevare Margrethe: Gud bevare Danmark's healing is greatly amplified but only heals Margrethe herself
REGAL PRESENCE: PASSIVE ABILITY
Margrethe grants nearby allies a stack of increased attack speed and magic resist. Nearby livgarder increases the amount of stacks.
VI ER IKKE DUS: ULTIMATE ABILITY
Margrethe sends out rapid slashes, dealing physical damage on hit and granting a stack of inspiration to all allies in range. Giving damage and attack speed per stack. Number of slashes scales with intellect.
MEWTWO: NEW HERO
Mewtwo was created by a scientist after years of horrific gene splicing and DNA engineering experiments, in the hopes of making the ultimate poelsemix lifeform.
PSYCHIC: ACTIVE ABILITY
Mewtwo sends out an orb of psychic energy, the first hero hit is dealt damage and knocked back in the chosen direction.
SHADOW BALL: ACTIVE ABILITY
Mewtwo throws an orb of shadow energy, exploding on impact with the target location, dealing damage and reducing magic resist of enemies around it.
BARRIER: ACTIVE ABILITY
Mewtwo places a defensive field, granting armor and magical resist to allies within.
TELEPORT: SCEPTER ABILITY
Mewtwo teleports to a new location
SCEPTER LOCKED
This ability requires aghanims scepter to use
HYPER BEAM: ULTIMATE ABILITY
Mewtwo channels a great laser beam, dealing huge damage to enemies caught in it.
NEW ITEMS
VIKING HELMET: NEW ITEM
PASSIVE: Provides attack speed percentage based on missing hp.
3 passives? Not a fan of that, Shadow has been reworked into a more active speeder playstyle
Attack range 150 -> 90
Has received a full new set of talents, check them out ingame!
GUN: NEW ABILITY
Shadow fires his gun, dealing physical damage if it hits. His gun has limited ammo, he can gain more ammo by moving
GOTTA GO FAST: REPLACES OLD ABILITY
Replaces slippery motherfucker (the evasion passive)
Shadow now accelerates, getting faster as he moves more
FLYBY ATTACK: MAJOR REWORK
Now gets more range based on shadows speed, dealing damage based on teleport distance
Damage is now physical
No longer innate
Numbers tweaked
Aghs effect removed
STEALTHY: MOVED TO SCEPTER ABILITY
Now an active ability, providing invis for 8 seconds
SCEPTER LOCKED
This ability now requires aghanims scepter to be used
AERIAL ASSAULT: IMPROVED
Number of dashes now scale with movement speed instead of being fixed
Damage per slash 75 100 125 -> 85/110/135
Cooldown 45/40/35 -> 50/45/40
Range increased (backend formula changes so dont have accurate before/after)
Removes your gotta go fast stacks on use
STEWART STARDUST: MAJOR REWORK
Stewart released in a very very half cooked state, this rework aims at making him actually playable.
Attack range 150 -> 130
Base attack rate 1.7 -> 1.8
Base attack 32 -> 56
Slight tweaks to other base stats
Has received all his talents, check them out ingame!
EN MED GULDRINGEN: REWORKED
Now his first ability
Now autocasts on auto attack
Damage scales with strength
Numbers tweaked alot
SONNY BOY: REWORKED
Now his second ability
No longer gives a chance to bash
Now gives increased health regen based on strength
Numbers tweaked alot
SPØRG OM HJÆLP: IMPROVED
Now also gets help from allied teammates
No longer gets help from illusions
Numbers tweaked
JUL PÅ VESTERBRO: REWORKED
Now a basic ability
Now deals a basic attack instead of fixed damage
No longer global by default
Grants you "out of game" while casting, to avoid getting shredded by fountains
Not usable while rooted
Numbers tweaked alot
NEW SCEPTER EFFECT
En men guldringen is always active during Jul på Vesterbro
EXPLOSIV POELSEVOGN: NEW ULTIMATE ABILITY
Spawn an explosive poelsevogn that tries to chase the nearest enemy, the vogn explodes after a set duration, dealing heavy damage to all enemies in radius
HEROBRINE: REWRITE COMPLETED
-Removed Herobrine. Jokes lol, nah he has just been improved across the board. Benefits way more from intellect now
Baseattack damage is now 0, as he should no longer deal basic attack damage directly
Attack range 150 -> 125
Base attack rate 5 -> 4
Has received his 8 talents
CREEPYPASTA: IMPROVED
Numbers tweaked slightly
NEW SCEPTER EFFECT
Creepypasta fears nearby enemies on arrival
SUMMON: ENDER DRAGON: IMPROVED
Numbers tweaked alot
Added intellect scalings
Sounds added
GRIEF: REWORKED
Now plants a tnt on the first attack, exploding after 5 seconds instead. Attacking a target with an already planted TNT causes it to blow instantly
Numbers tweaked alot
Added intellect scaling
Sounds added
New visuals
MINE DIAMONDS: REWORKED
Max levels 1 -> 3
Numbers tweaked alot
No longer affects magic immune enemies
No longer slows everyone facing you
MARVELOUS MOSELL: REWORK COMPLETED
Probably one of the most confusing of the old heroes kit-wise, warranting a bigger rework
Has received his talents, check them out ingame!
Base stats changed abit
LYSERØD SKY: REWORKED
Renamed from jeg var syg to lyserød sky
Now spawns the cloud at target location
Allies in the cloud get increased movement speed and attack speed
DEN BEDSTE DANSER: REWORKED
Renamed from dance moves to den bedste dancer
Gives you a flat percent chance to avoid any damage
Attacking grants stacks, increasing the chance to avoid damage
Stacks dissappear after a few seconds of not attack
KOLDBLODET REPTIL: REWORKED
Now a basic ability
Now throws the reptile at a target, dealing damage on impact
The reptil is now taunted to the target
The reptil's health and damage now scales with your agility
Other numbers tweaked
DET GYLDNE TOUCH: NEW SCEPTER PASSIVE ABILITY
Provides Marvelous a chance to gain a sliver of gold on attacking, dealing bonus damage based on how much gold he has
SCEPTER LOCKED
This passive requires aghanims scepter to be active
ANTIKOMMERCIEL MASSEAPPEL: REWORKED
Now his ultimate ability
Now requires channeling for 2 seconds
Now grants a percentage increase to base damage and an increased trigger chance for bedste danser instead
KIM LARSEN: REWRITE COMPLETED
Just the finishing touches of his rewrite, nothing major except that the day/night cycle is way faster now, to make him more consistent
Has received his last talents, check them out ingame!
GASOLIN: IMPROVED
Clarity improved (sounds, visuals etc.)
Numbers tweaked
MIDT OM NATTEN: IMPROVED
Was buggy before, should be less buggy now
Numbers tweaked
GAMETECHER: REWRITE COMPLETED
As one of the oldest poelsemix heroes, time has not been kind to gametecher, focus has been on fixing the issues caused by time and leaning better into his identity as a hyper scaler
New auto attack visuals
New custom model!
Base stats changed abit
Has received his last talents, check them out ingame!
FINGER IN THE ARSE: REWORKED
Was very buggy as a result of being one of the few spells written using an archaic method, should be as originally intended now
Numbers greatly changed
Int scaling added
Visuals updated
Matematik A: REWORKED
Now slows yourself while active, instead of doing it afterwards
No longer requires channeling
Bonus attack speed removed
Bonus attack range removed
Intelligence granted is now a percentage of your int instead of a flat amount
Intelligence percentage scales with dropout stacks
Other numbers tweaked slightly
Duration greatly increased (should cover a full ult cast)
DROPOUT: REWORKED
Now gives xp on use, while granting a stack of negative intelligence
A level 25 talents convert the negative intelligence to positive
Xp is based on your level, but has minimum amount granted, so that the ability is worthwhile early
NEW SCEPTER EFFECT
Dropout no longer kills
THIRSTY: IMPROVED
Updated visuals and clarity
No longer gives vision of low targets
Gives percentage attack speed instead of flat attack speed
Formula updated to be fully linear with missing hp
No longer global
ANIME POWER: REWORKED
Updated visuals, way less bloat
Now focuses on energy blasts only, compared to the bunch of damage sources from before
No longer stuns enemy caught by the zone
Gametecher is no longer invicible while casting, instead gets a big amount of damage reduction.
Damage now scales with int
PR0PH3CY: REWRITE COMPLETED
New custom model!
Has recieved his last talents
HACK mana cost 90/110/130/150 -> 120/115/110/105
HACK damage per tick 50/65/80/95 -> 50/60/70/80
HACK slight visual update
Incognito now resets when you cast an ability
FIRESTAKIT: REWORKED
Numbers tweaked alot
Visuals updated
No longer consists of random trees, but is instead an actual circle of fence now.
Now stops most dashes hitting the fence (not tested with every single one, some may bypass it)
Enemies that touch the fence from the outside are pulled into it
BLOCKCHAIN: REWORKED
Renamed from hackerjob to blockchain
Now invests a percentage of your gold while channeling.
When you get a kill, get a bonus payout based on the invested gold
If you die, the killer gets a smaller payout instead
D31TY: IMPROVED
Numbers tweaked alot
No longer fully instant
Visuals updated
KAJ: REWRITE COMPLETED
Kaj has always very strong, he has mainly been nerfed in a way that forces him to get closer, while being more squishy. However his ult has been reworked to be able to cover for him.
Attack range 550 -> 500
Base stats changed abit (mostly hp/strength nerfs)
POPCORN: IMPROVED
Numbers tweaked alot
RAP: IMPROVED
Numbers tweaked alot
Visuals slightly updated
SUCC: IMPROVED
Numbers tweaked alot
ANDREA: REWORKED
Now summons Andrea as a friendly unit instead of becoming her
Numbers tweaked alot
Visuals slightly updated
Nukes have been moved to scepter
NEW SCEPTER EFFECT
Andrea drops a nuke every 4 seconds.
KROGH: REWRITE COMPLETED
New model
Base stats changed abit
HA GAY:
NEW SCEPTER EFFECT
Ha gay now taunts everyone around the target aswell.
SOCIAL PRESENCE: IMPROVEMENTS
Now gives increased range for your empowered attack
Numbers tweaked
New level 10 talent: +1 debuff duration
New level 15 talent: +150 empowered attack range
New level 25 talent: debuff now silences for the duration
SICK DODGEBALL SKILLZ: IMPROVEMENTS
People were often confused as to what this ability actually did before. So it has mostly gained increased clarity to show whats going on.
Now fully invulnereable while active, but cant attack while active
Duration 1 -> 0.5
New level 15 talent: -3 cooldown
New level 20 talent: gain 200% movement speed while dodging
AWAKEN: REWORKED
Now has 4 levels, available at 12/18/24/30
No longer provides base attack rate
No longer provides direct hp
Agility 40 -> 10/20/30/40
Strength 80 -> 25/50/75/100
Now provides base attack damage 20/40/60/80
Now provides 25/50/75/100 attack range
Model scaling changed
New level 25 talent: Mr. Olympia: stats from awaken multiplied by 1.5
YAHYA HASSAN: MAJOR REWORK
Yahya always played like a pure statchecker, relying on his raw damage. He never felt like a strength hero. This rework aims at enabling a tankier play style, while still popping off when using his ult.
Base stats changed abit
8 new talents spread out across his skills
Fodskud: IMPROVED
Now ranged
Now physical
All numbers tweaked
Digtoplaesning: REWORKED
Now stacks up stun duration while enemies are near, applying it when the digt ends
All numbers tweaked
Koekkenkniv: IMPROVED
Now cleaves
All numbers tweaked
OMSKAERING: REWORKED
Renamed from den er flot til omskaering
Now converts your strength into agility for a short duration, while reducing your basic attack timer
All numbers tweaked
NEW SCEPTER EFFECT
Omskaering duration refreshes on kill
SØREN RYGE: REWRITE COMPLETED
Has been granted his 8 talents, check them out ingame!
Attack range 550 -> 475
Other base stats tweaked slightly
SKOVTUR: IMPROVEMENTS
Numbers tweaked
Now fully places the target hero out of the game
Now only grants healing to allies and himself
HINDBÆRSNITTE: IMPROVEMENTS
Chance 17& -> 8/12/16/20%
Heal 25/35/45/55 -> 40/45/50/55
New visual effect on trigger
KØKKENHAVE: IMPROVEMENTS
Now actually tells you what it does
All numbers tweaked
No longer provides agility
Now provides flat movement speed instead of percentage
DUEJAGT: REWORKED
Now deals physical damage
No longer stuns the target while channeling
No longer requires for you to stand still, but you still cant attack or use spells while channeling
Damage and range now scales with agility
All numbers tweaked
Updated visuals
NEW SCEPTER EFFECT
Duejagt now ricochets up to 2 times in a 400 radius of the hit target
BASEBOYS: REWRITE COMPLETED
Now an universal hero
Has received the last of their talents, check them out ingame!
Base stats tweaked abit
New custom model
Choke is no longer an innate ability
Choke max level 5 -> 4
Choke duration 0.4 -> 0.25
Bomb on b duration 5 -> 3
Bomb on b self stun duration 4 -> 1.5
Bomb on b radius 300 -> 225
Bomb on b will also be cast on band members
GUNPOWDER: REWORKED
Now drinks a random colored gunpowder, granting the attribute matching the color
Numbers tweaked alot
movement speed removed
Fellow band members (from concert) will also drink gunpowder
Improved visuals
Level 25 talent gives the effect of all 3 colors at once
NEW SCEPTER EFFECT
Gunpowder grants new secondary stats based on the drink color
CONCERT: IMPROVED
Band members 3 -> 1/2/3
Numbers tweaked
Improved visuals
LARS LYKKE: REWRITE COMPLETED
Has been granted his 8 talents, check them out ingame!
Base stats tweaked abit
FADBAMSE: IMPROVED
Numbers tweaked
Now ignores movement speed limit
Buff now gets removed when the target dies (no longer being taunted to no one)
Slightly improved visuals
SKAT: IMPROVED
Now collects a small percentage of the enemies gold instead of a fixed amount
Numbers tweaked
Slightly improved visuals
NYT SAMARBEJDE: IMPROVED
Now throws a beer that has to hit before they become your ally
Numbers tweaked
Improved visuals
ANSVARSFRALÆGGELSE: IMPROVED
Renamed from shift the blame to ansvarsfralæggelse
No longer has a useless 4th level
Numbers tweaked abit
Heroes no longer stays taunted if the target dies
Only taunts heroes
Allies from nyt samarbejde will also be taunted
Improved visuals
NEW SCEPTER EFFECT
Heroes taunted by Ansvarsfralæggelse will now throw dirt at the target every second, dealing 65 magical damage
METTE: MINI REWORK
Mette was underperforming severely. The focus of this rework has been improving the scaling of her mink, aswell as rounding her hard edges and providing her missing talents.
Now an universal hero
Base stats changed abit
RED ROSE: IMPROVED
Now also spawns an extra mink when taking accumulating enough damage taken
New level 20 talent: Reduced threshold needed per mink
LET LOOSE THE MINK!: REWORKED
Now starts at lvl 1
No longer has a gacha mechanic, instead the hp of your mink now scales with strength, and likewise with agility for their damage
Minkocide numbers upped a bit to compensate for the loss of mink rarities
Some base number changes on the mink
Base interval mink 12 -> 15
Mink lifetime 30 -> 20
New level 15 talent: Ferocious mink: mink agi to damage scaling upped by 0.5
New level 15 talent: Monolithic mink: mink str to hp scaling upped by 2.5
PRESS MEETING: REWORKED
Now pulls enemies into the center instead of teleporting
Can now only be cast while Mette herself is in center
Old aghanims effect removed (the stun)
Stats of minks summoned by this now scale with level
Cooldown 150/125/100 -> 130/110/90
New level 25 talent: Increases stat multiplier by 1
NEW SCEPTER EFFECT
Removes the need for mette to be in center when casting Press meeting
SHIMAKAZE: REFACTORED
Shimakaze has had backend improments and code clean up
Remaining talents added, check them out ingame
Base intellect gain 5 -> 3
Base health regen 5 -> 2.5
Destroyer speed no longer has a speed cap by default (Destroyer speed cap talent replaced)
Destroyer speed movement speed percentage 20/30/40/50 -> 30/35/40/45
Armor piercing mana cost 105/115/125/135 -> 120/110/100/90
URGOT: REFACTORED
Urgot has had backend improments and code clean up
Rest of his talents have been added and all formers talents reworked, check them out ingame!
Base stats tweaked abit
ACID HUNTER: IMPROVED
Numbers tweaked abit
Updated animation
Slightly updated visuals
TERROR CAPACITOR: IMPROVED
Numbers tweaked abit
Your auto attacks now apply a slight slow while the shield is active
Now shows as actual shield
Duration is now the actual duration and not 15 seconds
Slightly updated visuals
NOXIAN CORROSIVE CHARGE: IMPROVED
Numbers tweaked abit, mainly armor reduction heavy nerf
Updated animation
ZAUN-TOUCHED BOLT AUGMENTER: NEW PASSIVE
Urgot's basic attacks and Acid Hunter reduce the damage dealt by his target by 15% for 2.5 seconds.
HYPER-KINETIC POSITION REVERSER: IMPROVED
Numbers tweaked abit
No longer useable on magic immune enemies
Updated animation
CID: REFACTORED
Cid has had backend improvements and code clean up
Rest of her talents have been added, check them out ingame!
Base stats tweaked abit
No longer a scaled dragon monster for some reason
Powersurge numbers tweaked abit
Powersurge and huge click have swapped position
Ult visuals updated again
Ult duration 10/18/25 -> 10/12/14
BIG CLICKS: SCEPTER
Numbers tweaked abit
NEW SCEPTER EFFECT
Big clicks is now passive while prestiged
HUGE CLICK: IMPROVED
Now starts at level 1
Has an additional level 5
Numbers tweaked abit
NISSAN: REFACTORED
Nissan has had backend improvements
Rest of Nissans talents have been added, check them out ingame!
Base stats tweaked abit
Race longer refreshable to avoid issues with double casting
Race cooldown 100/80/60 -> 80/65/50
Race damage 600/750/900 -> 700/900/1100
DRIFT: SCEPTER
Numbers tweaked abit
Double drift talent now no longer takes double time to execute
No longer refreshable to avoid issues with double casting
NEW SCEPTER EFFECT
Drift now does a figure 8 drift
Hero minor changes
Intruder now has fully custom talents
Kim no longer invulnereable during stille dash, dunno why he ever was this tho, not intentional lol
Likewise is Kazuya no longer invulnereable during spinning demon
Likewise with Shimakaze wave
Caroline side swap can be cast on teammates, but not herself
Intruder ult ammo 3/4/5 -> 4/5/6
Intruder base health 500 -> 100
Kim banana no longer steals gold from allies (Lykkefar is happy)
Teemo strength gain per level 2.3 -> 1.9
Teemo has received his last talents, check them out in game, one of his old talents nerfed
Brian base damage 37 -> 53 and base hp 700 -> 500
Caroline base strength 18 -> 15 and strength/level 2 -> 1.5
Collection of kazuya changes below, aimed at lowering his basic fury value, with a buff to his generation while raged:
Kazuya new base attack sound effect
Kazuya int/level 0.6 -> 1.7
Kazuya basic abilities cooldown 0.25 -> 0.3
Kazuya basic abilities fury cost +2 at all ranks
Kazuya passive fury gain 1.25/2/2.75/3.5 -> 1/1.75/2.5/3.25
Kazuya fury gain onhit 3.5/4/4.5/5 -> 3/3.5/4/4.5
Kazuya fury rage multiplier 1.2/1.3/1.4/1.5 -> 1.4/1.5/1.6/1.7
Items
Mostly an attempt to reduce the insane value of some of the older items
Ryge: Base range 475 -> 525 and base damage 40 -> 47 skyd en due 800 1100 1400 -> 1000 1500 2000 and all abilities mana cost slighty down, hindbærsnitte now also gives range based on stacks, hindbærsnitte trigger chance 8 12 16 20 -> 12.5 15 17.5 20
Lars: ansvarsfralæggelse duration 6 8 10 -> 5 6 7, skat now does the first tick instantly (still same max amount of ticks)
Harald: base damage 37 -> 48
Gametecher: base damage 24.5 -> 27
Caroline: base damage 10 -> 41, base range 600 -> 550, smash mana per attack 90 75 60 45 -> 60 55 50 45, range talent 75 -> 50, matchpoint now deals physical damage
Baseboys: base damage 32 -> 40, base health 330 -> 270, gunpowder cooldown 30 28 26 24 -> 20 18 16 14 and bonus stats 50 75 100 125 -> 30 50 70 90
Urgot: base damage 11 -> 29, acid hunter mana cost 20 25 30 35 -> 35 30 25 20, base health 300 -> 200
Teemo: base damage 0.5 -> 25, toxic shot on hit scaling onhit 1.1 -> 0.4 0.5 0.7 0.8 and DOT scaling 0.35 -> 0.2 0.25 0.3 0.35, blinding dart scaling 3.6 -> 2.2 2.4 2.6 2.8, shroom scaling 0.6 -> 0.3 0.4 0.5 and damage 100 130 160 -> 80 105 130, mana cost changes, guerilla warfare wait time 1.5s -> 2s and taking damage resets the timer, move quick ms% 14 18 22 26 -> 15 17.5 20 22.5
Cid: Base ad 32 -> 46, base agility 1.5 -> 22 (was typo), base attackspeed 100 -> 110
Shadow: flyby attack range per ms 0.8 0.9 1 1.1 1.2 -> 0.5 0.6 0.7 0.8 0.9 and damage per ms 0.4 0.5 0.6 0.7 0.8 -> 0.3 0.35 0.4 0.45 0.5, aerial assault does no longer grant full damage immunity
Yahya: Køkkenkniv fixed but no longer cleaves, instead deals bonus damage based on targets max health, talents changed to reflect this, Omskaering fixed and now always keeps a bit of str (talent 8 changed slightly) and agi conversion ratio 1.5 1.75 2 -> 1 1.25 1.5, digtoplaesning radius 250 275 300 325 -> 325 350 375 400
Flæskesteg: strength 85 -> 80 (Both flæskesteg items are in for a bigger rebalance next patch, this is just a bandaid)